![]() Click the Download button below and you will be redirected to UploadHaven.Make choices and take advantage of opportunities to create a unique university.Explore the Arcane Deck to access artifacts with strange powers and rooms that defy reality. Each game will be unique.Access different decks according to the magic taught in your schools. Will you turn it into a black magic academy, with the best professors of necromancy and demonology? Or a place in harmony with nature to train druids and shamans? Or why not train adventurous mages, offering them options to learn how to fight and be stealthy? But this will require surviving the ruthless attacks of the orc tribes and the controls of the education authorities.Build your university using an original magic decks mechanism. Build your school, manage your budget, recruit teachers. See a "chosen by light" among the first 3 and "shadow disciple" among the second 3? Light/Shadow school it is.īut in general, if you want your students to have more level 4 & 5 subjects, you really need to have them focus on the desired schools.In Spellcaster University, you take on the role of the director of a magic university in a colourful world of heroic fantasy. Since you get 2 sets of 3 random traits to choose from when you create a house, another option is to go with what you get. Historian of Magic: The progress of evil lowered by 1%, Runes 4 Time Magic 4 (from the fandom wiki) If there's a specific future-bonus that you'd like to stack,Į.g. Personally I find demonology to be a must have. a Light/Shadow focus + nature allowed (for herbalism) school for necromancers / shield casters, Arcane / shadow + nature for aoe dps etc. There are many combinations that are useful for a dungeon run, e.g. ![]() Have combat traits like courageous and unbreakable, and only assign students to it before you head out to a dungeon. (Also build more rooms for those specific subjects, to increase the odds that your students actually take the right classes) portal 5 rune 5), in those cases prioritize the needed schools and ban all others. stargate manufacturer) require highly specialized students (e.g. Prioritize the schools necessary for that specified future. It depends on what you want your houses to do. Otherwise, one or two priority and everything else normal is fine for a house that isn't trying to create specific specialists, and it's perfectly valid to have a generalist house as well: Jack of All Trades/Worker is a great combination for a house that has all-Normal settings. (Allergic to Crustaceans and/or Pollen? Off to the low-nature/low-alchemy house with you!) Prohibited studies might also be useful if you're creating a 'dumping ground' house for students that have the negative traits associated with those magic types. If you're setting up a specialist house to produce a specific future then you probably want to make two schools focused and the others either prohibited or normal (which way you set them will determine where they go if their preferred option isn't available). If there aren't any of those either, they'll go for the nearest available Prohibited class. If there aren't any spots available in those, they'll go for the nearest available Normal class. ![]() Students who are ready to study will visit the nearest available Priority class. ![]() Prohibited also doesn't completely ban the student from attending a class of that type it just makes them an option of last resort. ![]() There are futures for every combination of two magic specializations, and futures for most three-specialization combinations, so it isn't inherently necessary (or automatically useful) to exclude magic types when setting up a house. ![]()
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